The Underground
The history of V1
Wolf.Game and Wizards and Dragons were the pioneers and instrumental in showing the utility of NFTs and what 100% on chain gaming could really do. NFTs were no longer just incredible art to be used as profile pictures (PFPs). NFTs had actual utility! These games are simple in nature and paved the way for others to step in with new and innovative game mechanics that have progressed the genre further.
There have been many forks since the inception. Some are better than others. The Underground was an example of such a project that took this format and extended on it more than any other clone. The code was written from scratch instead of simply cloning it, various known vulnerabilities and inefficiencies were addressed, and more complex features and functions were added to the game. The Underground however was not without issues.
The Underground, as well as most Play-to-Earn (P2E) / Stake-to-Earn (S2E) in general, ran into the problem of creating an unbalanced economy. This happens when generation of in-game tokens and NFTs outweighs the burning mechanics. This is especially true in projects that have been released in an early state without main functionality nor burning mechanics and contained unbalanced features. When this occurs, players are able to exploit various features which leads to excessive and exponential generation of the in-game tokens and NFTs. The economy becomes so unbalanced with the oversupply that the price of the in-game tokens and NFTs decrease to a level of no return (hyperinflation). The main incentive to play the game is lost as the rewards in doing so are longer worth it. The ship sails before the key functions to aid a healthy and sustainable economy are introduced.
Once this happened the The Underground, a decision was made by the founding team to pause the game and look for potential solutions. This came in the form of a new developer taking charge and rebuilding the game from the ground up.
Last modified 10mo ago