Fight clubs are upgradeable NFTs that hold the Raids. Fighters entering Raids need to pay a Raid fee which is then distributed to Fight Club owners giving these owners a continuous, recurring revenue stream.
The amount of fees a Fight Club can collect is based on its size and level.
The maximum supply of Fight Clubs will be 500.
The mint price is $5M $BLOOD per Fight Club with a maximum mint limit of 5 per wallet.
Although the max supply is 500, this does not mean that 500 will be minted. This number is monitored closely and will be capped early if needed. Fight Clubs need to be profitable but not whale dump worthy.
Fight Clubs primary use case is to provide a location for Raids to take place.
Fight Clubs have 2 main traits: Level and Size. The larger size of the Fight Club and the higher it's level, the better Raids it can hold. As a Fight Club is levelled up, it shares in revenue of all raids it is qualified to hold.
The level of a Fight Club is used to determine the level of Fighters that can participate in the Raids that it holds.
There are 34 Level Tiers of Fight Clubs which accommodate 3 Fighter levels each:
Level 1 = Accommodates Fighter levels 1-3
Level 2 = Accommodates Fighter levels 4-6
Level 3 = Accommodates Fighter levels 7-9
Level 4 = Accommodates Fighter levels 10-12
Level 34 = Accommodates Fighter level 100
The size of a Fight Club determines the number of Fighters that can participate in the Raids that it holds.
There are 4 sizes of Fight Clubs.
Size 1 = Accommodates 5 Fighters only
Size 2 = Accommodates 10 Fighters only
Size 3 = Accommodates 15 Fighters only
Size 4 = Accommodates 20 Fighters only
Fight Club Owners can upgrade the level and size independently. Each level or size increment costs more $BLOOD then the last.
Upgraded Fight Clubs will gain more revenue but also incur more running costs.
Unlike Forges, size and level do not impact on each other.
Fight Club owners can monitor Raids and choose to upgrade their Fight Club to best fit the need of other players.
As Fight Clubs are upgraded they share in the revenue of all raids they are qualified to hold.
A level 10 Fight Club will earn a revenue share on ALL Raids that are at level 10 or less.
A level 25 Fight Club will earn a revenue share on ALL Raids that are at level at 25 or less.
A size 1 Fight Club will earn a revenue share on ALL Raids that have 5 Fighters or less.
A size 4 Fight Club will earn a revenue share on ALL Raids that have 20 Fighters or less.
Only the Fight Clubs that have upgraded the most will share revenue from highest level Raids.
To earn revenue by holding Raids, a Fight Club must be staked.
Once a Fight Club is staked it goes into the queue for every level and size combination it is eligible for.
If a Fight Club is unstaked, it will not be able to be restaked for 48 hours.
Like any business, owning a Fight Club has running costs. Running costs are paid in $BLOOD every 7 days. The amount is based on the level and size of the Fight Club which increases as the Fight Club is upgraded.
Players can choose to either upgrade or maintain the current level and size when paying the running costs.
If running costs are not paid, a Fight Club will stop being picked from the queue for Raids. There is a 24 hour grace period to which after, the Fight Club will be automatically be unstaked and the 48 hour unstaking cool down period will apply.